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The Mesh > Combine and Mesh > Separate tools (in the menu bar of the main Maya window, not the UV Texture Editor) will preserve your UVs, and since Maya only shows the UVs for the current object, you can make little UV groups by temporarily joining and unjoining objects. I'm going to do this on my chef now, since it has a lot of discrete parts. Install Hard Mesh (installation instructions above) Sending your computer data to get the license file: Once installed, open Maya and open the file hm_licensing_tools.ma. Click on the subscription section to get the mac address of your machine. Send it to [email protected] with your order details.. To convert curves to a polygon mesh object.
There is a two step process needed to make this work. For this solution I will be using a bird's nest as the object that must be constrained to a tree branch. Part 1 The tree is one complete mesh. Select a few faces along a length of the branch that the nest will be sitting on. Now extract the selected faces "mesh>extract" This will create a new mesh while maintaining the trees animation.